Vampire Ghost
DARK 3

Vampire Ghost

  • Archetype:
  • Vampire

  • ATK:
  • 1500

  • DEF:
  • 0

  • View:
  • 4526




If this card is Normal Summoned: You can send 1 other "Vampire" card from your hand or face-up field to the GY; add 1 Level 4 or higher "Vampire" monster from your Deck to your hand, and if you do, send 1 Level 2 or lower "Vampire" monster from your Deck to the GY. During the Main Phase (Quick Effect): You can banish this card from your GY and pay 500 LP; immediately after this effect resolves, Normal Summon 1 "Vampire" monster. You can only use each effect of "Vampire Ghost" once per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
61± 6/ 100
Power Score
Intrinsic 59
Deck 62

Vampire Ghost — Power Evaluation

Final Score: 61 ± 6 · Confidence: Medium

  • Intrinsic: 59 · Deck: 62 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Recovery/Recursion

Why it scores here

Vampire Ghost converts a Normal Summon from hand into a Level 4+ Vampire search, with an optional Level 2- Vampire send, plus a GY-banish Normal Summon for 500 LP. Its power is in that search and the GY refuel, not its 1500 ATK or Level 3 body. The card has no interaction, so effect_interaction stays very low. The 205-deck presence confirms the card is a practical, consistent Vampire piece, but that frequency is not used as a power driver.

Axis scores

Axis Score Evidence
Accessibility 70 Needs to be in hand for the Normal Summon trigger, and 205 of 205 sampled decks run it at an average of 2.78 copies, so it is usually live in hand (observed, inferred route).
Combo & Conversion 60 Search plus Normal Summon converts one card into a Level 4+ body and can add a Level 2- send, but there are no recorded boards to confirm the depth (inferred from text).
Resource Economy 65 Sends one Vampire from hand to GY to draw a Level 4+ Vampire, which is roughly even, with a possible extra GY send and a GY-banish refuel for 500 LP (verified text, inferred net).
Effect & Interaction 5 No negation, removal, or disruption on either effect (verified from text).
Material Utility 55 A Level 3 DARK Zombie body is a usable generic material, and the body is still a Level 3 Zombie if effects are negated (inferred from text and card stats).
Resilience & Flexibility 55 Two once-per-turn effects in hand and GY give two zones, but the search needs the card on the field or in hand to be Normal Summoned (verified text, inferred).
Deck-Building Efficiency 65 Runs at 3 copies in most decks with no garnet or lock, but it is restricted to the Vampire theme (observed deck copies, verified text).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 59, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Normal Summon search for a Level 4+ Vampire, which fuels the Vampire engine
  • Multi-copy, multi-deck staple (205 of 205 sampled decks, average 2.78 copies)
  • GY effect gives refuel and a Normal Summon for 500 LP

Weaknesses

  • Zero interaction: no negation or removal
  • Both effects are Vampire-only and once per turn
  • Needs to be Normal Summoned from hand to use its main effect

Counters / choke points

  • Hand traps or effect negation that stop the Normal Summon trigger from hand
  • Board or GY disruption that removes the Vampire monsters the cost needs

Best use

Searcher/Tutor. Decks: Vampires (archetype 605), Vampires (archetype 300). Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: Normal Summon search of a Level 4+ Vampire with optional Level 2- send to GY; Card text: GY banish with 500 LP for a Normal Summon, both effects once per turn; Average 2.78 copies per deck across 205 decks
  • Observed: Present in all 205 sampled decks, 63.4% in the Vampires (605) archetype; Usage statistics: 100% inclusion in Vampires (300, gameplay 4), typical 1 copy
  • Inferred: Searcher route depends on Normal Summoning it from hand; Refuel and Normal Summon route from GY, with a net of roughly even card economy; Level 3 body is a usable generic material
  • Data gaps: No combos supplied, so combo conversion and starter/material shares are text-only inference No guides supplied No banlist token, so 3 copies (unlimited) is assumed No rulings supplied for the Normal Summon trigger timing











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